Skill physical damage calculation, not final, subject to change
A few months ago after patching an issue from the game that has existed since 2004, we made it so that physical defense reduces physical damage of a skill, instead of increasing your damage for each point an enemy has in physical defense. However the calculation for this suggested that the defense should remove physical damage before any skill multipliers (unlike critical strikes and normal attacks).
Since this patch, scout classes were unable to make more than 1 physical damage even when a player is under 80% physical resistance.
This has become a problem, we've tried to update the Agility scaling of scouts to a proper amount, however it did not fully resolve the problem.
With this update, for both Mages, Knights and Scouts, physical defense will now reduce the total amount of physical damage you have done after skill's multipliers, instead of once before, and once after.
This should result in better physical attack scaling for every class, and a more correct damage output, while not removing the effect of physical defense.
Fixed issue causing weapons reinforced with prestige to not show additional damage it gives on the weapon until you re-equip the item.
Fixed issue causing prestige attack speed to give more attack speed than intended.
Fixed issue causing you to be unable to remove a title from your title list.
Fixed issue causing you to crash in two scenarios when low on memory (still not advised to overburden your computer.)
Fixed issue causing you to crash in the German, French and Spanish languages when using the Auction House.
Fixed issue causing you to crash in the German, French and Spanish languages when using the Fortune Gate.
Fixed issue causing you to crash in the German, French and Spanish languages when opening a box.
Fixed issue causing Enemy Bane Stance to lower skill levels.